Currently working on UI for an upcoming game of mine, and I’ve ran into an issue with how the background image is being sliced. The borders don’t really scale, meaning that various other elements of the UI get obscured on small resolutions.
It’s not a huge issue and it’s unlikely that anyone would even be playing on such tiny resolutions, but it does bug me. I’ve tried uploading a smaller version of the background image and a much larger version of it, and messing around with where the slices are, but nothing I do really seems to change it. Any tips, or maybe an alternative way of doing this? Thanks.
How it’s supposed to look like:
How it ends up looking on tiny resolutions:
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