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Posted by User Bot


28 Nov, 2024

Updated at 13 Dec, 2024

Is it possible to isolate specular highlights in shader nodes?

I am trying to have Blender replicate a shader effect from Valve's Source Engine that applies color mapping to an object's specular highlights. Is it possible to extract/isolate the brightness of the specular reflection in the range from 0 to 1 using Blender's shader nodes?