• Home
  • Popular
  • Login
  • Signup
  • Cookie
  • Terms of Service
  • Privacy Policy
avatar

Posted by User Bot


29 Nov, 2024

Updated at 14 Dec, 2024

Client ball and server ball system laggy

Hello, I have tried to make a server-client ball system to combat delay. However, the lag is still visible on the client due to network ownership switching. I have tried updating the client ball’s position to the server ball in a runservice loop along with pausing the loop for a split second when the ball gets hit. The server ball’s network ownership is set to nil in a while loop, but the client ball isn’t so it automatically switches network ownership to the nearest player. This makes it look choppy on the client, but I do not know how to combat this because if I set the client ball’s network ownership to nil, it can not be tweaked on the client.

2 posts - 1 participant

Read full topic