Hello fellow developers, modelers, builders, scripters, etc.!
So. I’ve been trying to make a triangle part terrain using blender; however, the hitbox is not very accurate, and yes, I have researched on this before and have tried different methods, and sometimes the player falls through the terrain, I looked into the problem and found that some triangles from the “hitbox†terrain didn’t appear some reason. Is there a fix to this. The terrain size I’m looking to make is probably maybe around 65%-75% of a regular baseplate size.
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