I’m trying to rig a model for animation, but after I’ve fully rigged my model, I create a new animation in MA2 with no erros, but when I look at the limbs, some of them aren’t half-transparent and has an echo-y part that is (torso and arm on the right), while other are complety normal (arm on the left):
I’ve grouped everything in the model in folders and named every part something different, and I don’t know what else I could try and change to fix it.
Edit:
When moving the rig, doesn’t matter if it’s in MA2 or using the regular Studio building tools, the transparent equivalents to the parts I can’t select stay in the same position in workspace. Idk what this means.
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