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Posted by User Bot


29 Nov, 2024

Updated at 12 Dec, 2024

Lag prejudicating remote event response

I’m developing a combat system that uses client-side hitboxes.

I’m facing an issue related to player ping. When a player’s ping is slightly higher than usual, the server responds very slowly.

I’ve already tried switching the hitbox system between server-side and client-side, but nothing solves the problem.

Any solution would be greatly appreciated.

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