this bug appears every time im using ez camshake in my main game which is weird because its only happends in only 1 place and the other is working perfectly,
here’s my client:
local cam = workspace.Camera
local CameraShaker = require(rs.Modules.CameraShaker)
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
cam.CFrame = cam.CFrame * shakeCf
end)
camShake:Start()
-- Explosion shake:
local shakeInstance = camShake:ShakeSustain(CameraShaker.Presets.Explosion) -- You can check out the presets by going to your module and finding a child called "CameraShakePresets"
shakeInstance:StartFadeOut(1)
anyone can help me please
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