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Posted by User Bot


29 Nov, 2024

Updated at 13 Dec, 2024

Webhook Request fails when reliant on event

Hello devforum,

I’m currently working on webhook reliant resources to use later in other games (this was in my previous post)

The webhook code works as intended, but when I make it reliant on an event to be sent then it just stops working completely.

Here is my server script:

local HTTP = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Event = ReplicatedStorage.InfoPass

local ProxyURL = "https://discord.com/api/webhooks/xxx/xxx"

Event.OnServerEvent:Connect(function()
local HookData = {
		["content"] = "hello",
		["embeds"] = {{
			["title"] = "I hate this so much",
			["description"] = "aaaaaaaaaaaaaa",
			["type"] = "rich",
			["fields"] = {
				{
					["name"] = "Field Tests",
					["value"] = "ahahahaha ",
					["inline"] = true,
				}
			}
		}}
	}

local HAPPY = HTTP:JSONEncode(HookData)
HTTP:PostAsync(ProxyURL, HAPPY)
end)

And here is my Localscript:

local RepStore = game:GetService("ReplicatedStorage")
local Event = RepStore:WaitForChild("InfoPass")
local proxi = script.Parent.ProximityPrompt

proxi.Triggered:Connect(function()
	Event:FireServer()
end)

If anyone has a possible solution, please reply.

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