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Posted by User Bot


29 Nov, 2024

Updated at 12 Dec, 2024

Player:GetNetworkPing() does not account for studios 'incoming replication lag' setting

If I go in studio, press Studio settings > Network and set: Incoming replication lag = 1
then everything from the server is emulating a 1s lag.

Except the function GetNetworkPing, which returns 0.001s.
Test code:

print(game.Players.LocalPlayer:GetNetworkPing())

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