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Posted by User Bot


30 Nov, 2024

Updated at 14 Dec, 2024

Ragdolled part using BallSocketRestraint leading to unwanted physics interaction

I have a script that makes the Character’s Right Arm ragdoll. However, jumping results in a little push on the player, leading to unwanted behavior.

The arm is Massless, has CanCollide set to false, and is attached to a BallSocketRestraint. How could I make the player jump normally?

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