[Import 3D] FBX animations importing upside-down
When importing animations via the Import 3D Tool, they are importing upside-down. Changing the Forward axis in Blender’s export menu does not seem to affect this.
Other threads of people dealing with this:
I imported a .fbx file with its animations, but when I choose an animation, the rig is rotated at an unexpected angle.
[expected]
[result]
We have checked the options in blender and they all seem to be normal / expected.
[transform]
[transfrosm2]
Here are the roblox import settings we are using
[import settings]
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried the solutions outlined in this post [FIXED] Imported FBX Animation flippi…
I’ve been having relentless issues trying to import animations I have from blender to roblox. I used the avatar importer to import the fbx file I have (with the animations) and that worked, however, the animations are upside down. The rig however, is not. If I start making a new animation the rig is upright.
I saw another post about exporting the rig with a positive Z value, but that did nothing for some reason.
Been utterly stuck on this for days now. I would appreciate any advice regarding t…
I imported a .fbx file with its animations, but when I choose an animation, the rig is flipped upside down.
[image]
[image]
I have checked its scale options in blender and they are all positive
[image]
However, when I create an empty animation then the rig isnt flipped upside down
[image]
UPDATE:
Thanks to UnderTheBridgeGames I was able to fix this issue. When exporting the model, change the Forward property’s value from -Z to Positive Z and it will work!
[image]
All workarounds mentioned in other threads were attempted but did not yield a fix.
Expected behavior
Animations import as expected with no inversions
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