Get propertyReachedSignal is stacking or something. The iteration goes up by one every time the signal is reached, and I have no clue how to fix it.
-- reloading
userInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == keybinds.reload_weapon then
if
viewmodelSettings.equipped and
not viewmodelSettings.reloading and
gunSettings.ammo < gunSettings.maxAmmo and
gunSettings.reserve > 0
then
viewmodelSettings.reloading = true
loadedAnimations.hold:Stop()
loadedAnimations.reload:Play()
loadedAnimations.reload:AdjustSpeed(gunSettings.reloadSpeed)
loadedAnimations.reload:GetMarkerReachedSignal("magOut"):Connect(function()
local magClone = weapon.mag:Clone()
magClone.Parent = game.Workspace
magClone.CanCollide = true
magClone.Anchored = false
debris:AddItem(magClone, 2)
print("added!")
weapon.mag.Transparency = 1
end)
loadedAnimations.reload:GetMarkerReachedSignal("magGrabbed"):Connect(function()
weapon.mag.Transparency = 0
end)
loadedAnimations.reload:GetMarkerReachedSignal("magIn"):Connect(function()
-- play sound effect
end)
task.wait(loadedAnimations.reload.Length/gunSettings.reloadSpeed)
viewmodelSettings.reloading = false
loadedAnimations.reload:Stop()
if viewmodelSettings.equipped then
loadedAnimations.hold:Play()
end
end
end
end)
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