It isn’t really a complex question… But more often than not I find myself trying to use :Emit() on particle emitters and they just… don’t emit anything. Sometimes it works and sometimes it doesn’t. It works for my melee hit particle effects in the same game but then when I just try to use it on an already existing particle it seems to only play in the server.
I have tried a few things like making the script clone the particle I am trying to emit and then instantly emit it but it’s the same result. I also tried disabling Streaming Enabled because I was told it might help. Nothing changed.
What is with this inconsistency? And am I the only one to get this or is this a common problem among others? If you need to see specific parts of my script then feel free to ask… But it really is just the :Emit() not working…
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