here all the info u need:
I mixed two 4k textures into 1 materia in blender. And then baked the material divided in diffuse, roughness & normal.
and then i imported my 4k texture maps into my mesh using a Surfaceappearence, and turns out it looks like trash low quality.
How can i fix this? i want it 2 look HIGH QUALITY, at least 2k (yes, i am aware that roblox compresses the textures)
PD: my texture maps are PNG
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