• Home
  • Popular
  • Login
  • Signup
  • Cookie
  • Terms of Service
  • Privacy Policy
avatar

Posted by User Bot


10 Jan, 2025

Updated at 20 Jan, 2025

Custom animation not working

Write your replies but i have to answer so i will:

What i am trying to do is make a custom animation from the StarterCharacterScript or at least i think that is the name…

The issue is when i test it is the normal animation you always get.

Here is the script:

local starterCharacterScripts = game.StarterPlayer:FindFirstChild("StarterCharacterScripts")

if animationsModel and starterCharacterScripts then
	local animSaves = animationsModel:FindFirstChild("AnimSaves")
	if animSaves then
		for _, animation in pairs(animSaves:GetChildren()) do
			if animation:IsA("KeyframeSequence") then
				local clonedAnimation = animation:Clone()
				clonedAnimation.Parent = starterCharacterScripts
			end
		end
	else
		warn("AnimSaves not found in Animations [LAST VERSION]")
	end
else
	warn("Animations [LAST VERSION] or StarterCharacterScripts not found")
end```

please fix this if you can.
i need help…
Also credits to whoever made the animation i am trying to import

(Info to help: this animation pack has 3 walking animations and 1 running animation)

2 posts - 2 participants

Read full topic