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Posted by User Bot


10 Jan, 2025

Updated at 20 Jan, 2025

Tweening is really delayed and some other weird stuff

alriight basically this code that i run firstly just does nothing and then spawns the particle n immedeately does the last tween and theen dissapears. please help.

elseif info == "lightparticle" then
		for i = 0, math.random(countmin, countmax), 1 do
			task.spawn(function()
				local newparticol = Instance.new("Part")
				newparticol.Size = Vector3.new(size)
				newparticol.CanCollide = false
				newparticol.CanQuery = false
				newparticol.CanTouch = false
				newparticol.Massless = true
				newparticol.Material = Enum.Material.Neon
				newparticol.Anchored = true
				newparticol.Color = color
				newparticol.Name = "particle"
				newparticol.CollisionGroup = "particles"
				newparticol.Transparency = 0
				newparticol.Reflectance = .3
				newparticol.TopSurface = Enum.SurfaceType.Smooth
				newparticol.BottomSurface = Enum.SurfaceType.Smooth
				
				newparticol.Position = objecttoparticle.Position + Vector3.new(math.random(-60, 60)/10, math.random(-10, 60)/10, math.random(-50, 50)/10)
				
				newparticol.Parent = workspace
				print("eee")
				local ourwait = math.random(40, 60)/10
				
				local tween = tweenserv:Create(newparticol, TweenInfo.new(ourwait, Enum.EasingStyle.Quint), {["Position"] = newparticol.Position + Vector3.new(0, math.random(30, 70)/10, 0), ["Color"] = Color3.fromRGB(color.R*255+15, color.G*255+15, color.B*255+15)})
				tween:Play()
				tween.Completed:Connect(function()
					tweenserv:Create(newparticol, TweenInfo.new(.4, Enum.EasingStyle.Circular), {["Transparency"] = 1, ["Size"] = Vector3.new(.15, 1.5, .15)}):Play()
					task.wait(.4)
					newparticol:Destroy()
				end)
			end)
		end
	end

the first prints work immedeately, without a delay, but then the “completed” print prints 3 seconds later. please help. im suspecting that there may be something that i did wrong with the vector3 position so if im right please help anyway.

editing to clarify something, all other particles work immedeately. also, objecttoparticle is the part that i want the particles to be around.

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