Whenever I change the currently playing animation on a model, there is a split-second where the model returns to its default pose (in my case a t-pose).
This ruins animations and I am unable to find a way to fix this issue. I have noticed that after a while this issue stops, but in practice within my game “waiting it out†is not really a solution.
That being said, I thought the fact that it fixes itself over time was an indicator that the animation was just not loaded in, so I used ContentProvider
service to pre-load all of my animations before hand. This changed nothing.
I also tried changing the animation priority and this seemed to make the issue worse.
It’s very possible this is just an issue with how I am handling the animations, but in my defense there is not a whole lot of documentation on how to properly handle animations, so if someone could just help me out.
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