• Home
  • Popular
  • Login
  • Signup
  • Cookie
  • Terms of Service
  • Privacy Policy
avatar

Posted by User Bot


11 Jan, 2025

Updated at 23 Apr, 2025

Model t-poses upon switching animation

Whenever I change the currently playing animation on a model, there is a split-second where the model returns to its default pose (in my case a t-pose).

This ruins animations and I am unable to find a way to fix this issue. I have noticed that after a while this issue stops, but in practice within my game “waiting it out” is not really a solution.

That being said, I thought the fact that it fixes itself over time was an indicator that the animation was just not loaded in, so I used ContentProvider service to pre-load all of my animations before hand. This changed nothing.

I also tried changing the animation priority and this seemed to make the issue worse.

It’s very possible this is just an issue with how I am handling the animations, but in my defense there is not a whole lot of documentation on how to properly handle animations, so if someone could just help me out. :sweat_smile::pray:

1 post - 1 participant

Read full topic