I want to add password to my remote event to protect it from exploiters.
However, if I get player’s password from remote function, exploiters can use that to bypass the password, make the password sytem useless
This is my code:
local passwords = {}
-- Random password
local function randomPassword(NumOfChars)
local characters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
local randomString = ""
for i = 1, NumOfChars do
local randomIndex = math.random(1, string.len(characters))
randomString = randomString .. string.sub(characters, randomIndex, randomIndex)
end
return randomString
end
--...
-- event need to add password
game.ReplicatedStorage.UpdatePlayerData.OnServerEvent:Connect(function(plr, password, data1, id, questName)
if not checkPassword(password, plr.UserId) then return end
if not id then
data[plr.UserId] = data1
checkXp(data[plr.UserId])
else
saveData(nil, id, data1)
end
if questName and type(questName) == "string" then
quests[plr.UserId]:checker()
end
end)
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