Building Game Porting Toolkit on Sequoia
Like many folks here, I've recently attempted to build Apple's Game Porting Toolkit on my machine and ran into compiler errors, but instead of going the usual route of downloading the prebuilt package (kindly provided by GCenX), I decided to see if I could force it to build (since it was obviously buildable at some point). Down below is the list of things I had to do to make it work.
Disclaimer: There are several dirty hacks I had to attempt to force the system to do what I needed. Use at your own risk.
Don't forget to run all brew commands from a Rosetta prompt:
arch -x86_64 zsh
Install ...